
PhotonNetworkingMessage.OnWebRpcResponse, PhotonNetworkingMessage.OnCustomAuthenticationResponse, PhotonNetworkingMessage.OnCustomAuthenticationFailed, PhotonNetworkingMessage.OnUpdatedFriendList, PhotonNetworkingMessage.OnPhotonPlayerPropertiesChanged, PhotonNetworkingMessage.OnPhotonCustomRoomPropertiesChanged, PhotonNetworkingMessage.OnPhotonMaxCccuReached, PhotonNetworkingMessage.OnPhotonInstantiate, PhotonNetworkingMessage.OnPhotonSerializeView, PhotonNetworkingMessage.OnConnectedToMaster, PhotonNetworkingMessage.OnPhotonPlayerDisconnected, PhotonNetworkingMessage.OnPhotonPlayerConnected, PhotonNetworkingMessage.OnReceivedRoomListUpdate, PhotonNetworkingMessage.OnFailedToConnectToPhoton, PhotonNetworkingMessage.OnConnectionFail, PhotonNetworkingMessage.OnDisconnectedFromPhoton, PhotonNetworkingMessage.OnPhotonJoinRoomFailed, PhotonNetworkingMessage.OnPhotonCreateRoomFailed,


PhotonNetworkingMessage.OnConnectedToPhoton, The properties are not settable (open, MaxPlayers, etc). More.Ī simplified room with just the info required to list and join, used for the room listing in the lobby. The properties are settable as opposed to those of a RoomInfo and you can close or hide "your" room. This class resembles a room that PUN joins (or joined). PUN's NetworkView replacement class for networking. Summarizes a "player" within a room, identified (in that room) by actorID. The main class to use the PhotonNetwork plugin. This container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it. More.Ĭontainer class for info about a particular message, RPC or update.

Override the events/methods you want to use. photonView and all callbacks/events that PUN can call. This interface is used as definition of all callback methods of PUN, except OnPhotonSerializeView. Groups the most important classes that you need to understand early on.ĭefines the OnPhotonSerializeView method to make it easy to implement correctly for observable scripts.
