

In this case it is triggered by docking tiles, but it is really important to separate what the direct cause is, and what the actual issue is.Īs mentioned in #9522, this specific route in question is already very close to the limit of what the pathfinder can handle. How ever minor, even a single tile, can cause a "ship is lost" cascade. For example a town that decides to landscape a single water tile. You (Samu) are hyperfocused on the docking tiles, but there are many other ways that same savegame could cause "ship is lost". There are tons of different ways to trigger a "ship is lost" in any savegame (with ships). This includes any variation of the given savegame.

I admit that my wording could have been better, but that is exactly what I tried to say with "For the other savegames". Tnx for the report!Įdit: made it a bit more clear what is addressed in the nightly and what is not. Let me know if there are any additional problems. With those two tickets, this ticket can be closed, I think. (the "it did it in earlier versions" was a very stupid "max distance" check, and didn't really had anything to do with if the pathfinder could connect the two places. That makes it easier to notice you have to add buoys etc. I created #9525 as I think it is a very solid idea to report the impossibility of the order you have setup before the ship leaves. I created #9523 to address that you only get the news report about it being lost once, instead of having a persistent place you can see that ships are getting lost. In OP's savegame for example, it is already on the limit of what it can handle any chance tops it over. In result, if it needs to navigate too much open water, it is likely to give up, and show a "ship is lost" message.

Our pathfinder is not really optimized for water, and its limits are pretty strict. In the upcoming nightly, the OP's savegame behaves again as it did before 31db4f8.įor the other savegames (and modification of OP's savegame), and in general tbh, the advise still stands: please add buoys if ships get lost. I've currently turned it off for all vehicles in order not to get all those annoying "Ship X is lost" messages, but that has the side effect that I won't notice if there is something wrong with my railway system. So I would like to turn off these warnings for ships and not for trains, which currently is not possible. So getting a warning when a train is lost would be very useful, but getting a warning when a ship is lost is just annoying since those are always false positives, and in any case ships almost never actually get lost so getting a warning if a ship is lost is not very useful. I've turned off the "Warn if vehicle is lost" setting because I'm tired of getting false positives saying my ships are lost, but then I accidentally destroyed a piece of rail and all my trains got lost, which I didn't notice until much later when I saw a train doing something weird. Because of this bug it would be useful to split the "Warn if vehicle is lost" setting into one setting per vehicle type, so that there are 4 settings: "Warn if road vehicle is lost", "Warn if train is lost", "Warn if ship is lost" and "Warn if aircraft is lost".
